Godot Version
4.3
Question
Hey,
I have a tilemaplayer that through code randomly spawns random tiles from a tileset throughout the play area.
When that generation is done, I’m trying to capture tiles that spawns within an area2d of another scene.
I’ve tried connecting the area2d to a couple of signals (area_entered)(body_entered) but it doesn’t seem to be capturing any of the tiles that spawned in that area 2d.
Are tiles able to be captured by area2d?
Thanks