Detect tiles from TileMapLayer within area2d

Godot Version

4.3

Question

Hey,

I have a tilemaplayer that through code randomly spawns random tiles from a tileset throughout the play area.

When that generation is done, I’m trying to capture tiles that spawns within an area2d of another scene.

I’ve tried connecting the area2d to a couple of signals (area_entered)(body_entered) but it doesn’t seem to be capturing any of the tiles that spawned in that area 2d.

Are tiles able to be captured by area2d?

Thanks