We reached the next pit stop for our 4.3 release ![]()
Today we bring you a new DevSnaphot & a blog post detailing all the features & fixes packed into it ![]()
Before you drive onwards, you should also check out âParking Garage Rally Circuitâ by @walaber ![]()
We reached the next pit stop for our 4.3 release ![]()
Today we bring you a new DevSnaphot & a blog post detailing all the features & fixes packed into it ![]()
Before you drive onwards, you should also check out âParking Garage Rally Circuitâ by @walaber ![]()
âRetro Arcade Rally Racing⌠in Parking Garages?!? Precision driving with tight simple controls and arcade physics, all in a Sega Saturn style presentationâ ![]()
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TL;DR:
â˘AnimationMixer feature parity
â˘NET code improvements
â˘Fixes for invalid/corrupt scenes
â˘UFBX as a built-in alternative to FBX2glTF
â˘Huge improvement to pixel stability
â˘Many rendering features & enhancements
â˘Re-designed graph editor for Visual Shaders
This is something I want to try out as soon as possible. The graph can be improved in many ways.