A couple of weeks and over 100 regression fixes later: Godot 4.7 beta 2 arrives!
4 Likes
Thank goodness. I’m started seeing some really weird error messages yesterday on beta1 that I can’t debug or figure out enough info to reproduce and report. Here’s hoping they’re fixed.
(If they’re still showing up in beta2, I’ll report them.)
EDIT: Sadly, it did not. But I got a brand new error I can’t track down. So winning. Will log them later. (For reference this is a 4.4 project I ported to 4.7.)
1 Like