Dev snapshot: Godot 4.7 beta 5

That’s strange… The amount of chickens we counted doesn’t line up with the number of eggs we had :thinking:

Godot 4.7 beta 5 has arrived, setting the stage for a Release Candidate in the near future (but for real this time)

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Sweet! I took a look at this bug for you as requested and it looks fixed. Is it going to make it in?