Akien
March 26, 2026, 6:01pm
1
11 Likes
Following hot on the heels of the last snapshot, the third development snapshot for what will become Godot 4.7 is now out! This snapshot comes packed with some long-awaited features, some of which may transform the way you design GUIs in Godot. As...
This is an AWESOME update! I was just annoyed by seeing object IDs in the Remote View today.
4 Likes
wchc
March 26, 2026, 6:45pm
3
I feel like it’s Christmas every time I see the dev snapshot. This one in particular is packed with so many cool stuff, I need to try it out right away.
3 Likes
Vertex snapping is so dang useful. I want my ramps to connect properly. No more fidgeting with it’s position.
Edit:
Also this change to the output doc is SICK
master ← KoBeWi:output_to_the_max
opened 09:54PM - 12 Nov 25 UTC
- Moves the buttons to the bottom, next to the filter.
- Removes filter toggle … (it's now always visible).
- Reduces minimum size.
https://github.com/user-attachments/assets/ab20176e-45c7-4471-b977-9c57521f0923
I also extended #111499 to support default sizes (by using default layout as fallback), so the Output does not start small.
Fixes #26392
Can’t wait for 4.7.
5 Likes
Your second video appears to be 0 seconds long.
I just linked from the source. I’ll fix it.
1 Like
Oh nice. Though I admit for more screen space, I just click Output until it goes away entirely when I want to see more above.
4.7 Official will be compelling enough for me to upgrade from 4.4.
1 Like
Hoo! That 's a jump! I upgrade every minor version.
2 Likes