Our final 4.8 development snapshot has arrived with Godot 4.8 dev 7!
Symbol renaming, runtime `CanvasItem` manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
Our final 4.8 development snapshot has arrived with Godot 4.8 dev 7!
Symbol renaming, runtime `CanvasItem` manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
Not sure if it’s just me, or I’m too fast, but the downloads are coming up as 404.
Yeah, the download is still broken today as well.
Build issues have been officially resolved; downloads are once again functioning as expected! ![]()