Godot Version
Godot v4.5.stable.official [876b29033]
Godot Dialogue Manager v3.10.1
Question
I can’t get conditional responses to work, ie:
- A response [if variable == true] => a_label
Instead the response is always shown and selectable, regardless of what the variable evaluates to. Here is my test example:
~ start
Speaker: test_boolean evaluates to {{test_boolean}}
- Response A [if test_boolean == true] => label_a
- Response B [if test_boolean == false] => label_b
- Always visible
Speaker: Some text
~ label_a
Speaker: This is label A
~ label_b
Speaker: This is label B
The resulting in-game dialogue looks like this:
Speaker: test_boolean evaluates to true
- Response A
- Response B
- Always visible
The responses all behave as if no conditional is applied, and all display and function as normal. I should mention that regular if statements work, so this (condensed) example works :
if test_boolean == true
- Response A
- Always visible
else
- Response B
- Always visible
Has anyone gotten these to work? I have a lot of dialogue trees, and it would really make my life easier if I could use the nice [if something == true] syntax, rather than the slightly more unwieldy if blocks. All the other dialogue manager functionality works fine, so I’m a bit perplexed.