Godot Version
4.3
Question
I’m working on a pixel game, and would like to properly understand the difference between Snap 2D Vertices to Pixel and Snap 2D Transforms to Pixel, and also when to use one, other, or both of them?
I get that snapping vertices will keep canvas items’ positions aligned with pixels, and snapping transforms will keep the transformations pixel-aligned, but I can’t fully grok why to use one versus the other, or what using both of them would do?
On-top of both those settings, why or when should I consider using GPU Pixel Snap?