Different sizes of blender cube and basic godot mesh

Godot Version

4.3

Question


the exported cube from blender to obj format has a size of 1x1x1

but in godot, this model is twice as large as the base mesh of the same size. Is this how it should be? Will this create problems with exporting models in the future?

The Blender standard cube is 2x2x2 metres/units.

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Yes, it’s true. I don’t understand anything about blender at all, so it was a revelation to me. Thanks!

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