Different Types

Godot Version

4.6

Question

Where can I find something that describes what to use and when? I am having a hard time getting started because I have no idea what I should use, Control, Node, Node2D, Container, etc.

I am trying to build a Blackjack game and I have wasted an entire week with Copilot and learned nothing. I don’t know how I should structure my game. Some game examples use Node2D, some put the cards in Picture Rectangles, others use Sprite2D, and then I have to get the positions right so the game looks good on different resolutions. Some examples use HBox or something. The coding isn’t even hard; it’s just getting everything laid out correctly. None of the tutorials or copilot examples are the same.

I found another tutorial on GitHub and it uses something completely different again.

insideout-andrew/simple-card-pile-ui: This plugin provides a flexible and customizable card pile user interface for the Godot game engine. It is designed to handle various card-related functionalities including drawing, discarding, and managing different piles.

Best to start by completing “Your first game” tutorials in Godot’s official docs to get acquainted with engine’s key concepts and features.

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I’m going to try that and see if it helps.

Thanks.

You should not use an LLM for learning. They will frequently give you incorrect information - especially about Godot and GDScript. It might also behoove you to read this post: Post-mortem of my failed attempt to vibe-code a metroidvania game

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