i tried making a directional spite based on this tutorial , made the same sprite sheet with same amount of columns and rows, etc. followed every step but my sprite stays static. someone said that it needs some corrections if we use godot 4 (my case exactly). i added “@” to export, etc, but nothing worked. what did i miss?
you probably meant to call the method “_process” and not “process”. Otherwise it wont be called by the engine. “_process” is a built-in method that gets called every frame