DirectionalLight3D cull masks: is it working?

Godot Version

4.3 stable

So I am aware that DirectionalLight3D cull masks had a problem in Godot 3 and it wasn’t working. Has this issue been addressed, or is it still not working? I’m trying to exclude a visual instance from being lit by a DirectionalLight3D and it doesn’t seem to be working, am I messing anything up?

Fixed

Edit: Might only be useful for the older render engine though, not quite sure

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