Godot Version
4.6
Question
I'm not that used to using Godot 3d, sorry! For something I'm creating, I want users to be able to import their own glb files of character models. I've managed to allow users to open these models, however many of the animations play weirdly because Godot automatically removes immutable tracks. I've disabled it in import defaults, but it still removes them. Is there a way to disable this in code or any other alternative so that the animation runs as normal? Any help is appreciated!
I've attached an image of my code and current settings


