Disabling physics interpolation on specific nodes

Godot 4.3

I have enabled physics interpolation in my game to avoid other nodes like my player jittering and overall smoothness but it has come with the problem that it affects things that I don’t want it to. In my game the sword will point at the mouse and the sprite will rotate when it reaches the other side of the player but with physics interpolation enabled it will try to smooth it out and it makes the swords sprite either shake or temporarily point in the wrong direction. Is there any way or setting to disable physics interpolation on a specific node?

physics_interpolation_mode is a property on Node that should let you do that, unless I’ve misunderstood the question.

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I did not see that my bad.

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No worries, the docs have a massive overload of information and its very easy to miss things!

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