Discussion about sin cos and tan in programming

Godot Version

Godot 4


What do you think is the most useful application of sin cos and/or tan in game development (godot 4)


Trigonometric functions are of great importance for 3D rendering and transformations, but since Godot does most of this work for you, there’s no need to use them directly. However, they can be used to create great effects with shaders.

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