Displacement Stepping issue

Godot Version

4.3

Question

How can I make this vertex displacement that is run by a texture not step. I have tried a bunch of things, but I can’t get rid of the stepping.
I have tried other texture files, built in noise, changing filter settings, blurring the texture but nothing works. Pls help

You need to use a texture with a higher precision format (.hdr or .exr) for your heightmap. Most heightmaps in games use 32-bit depth, although 16-bit will look acceptable if your terrain’s amplitude isn’t too high (typically < 500 meters, where 16-bit allows for a precision of 0.008 meters).

16 bpc PNG will not work as Godot always converts high bit depth PNGs to 8-bit depth.

1 Like

Thank you very much. I exported the heightmap from MaterialMaker as .exr and it worked