Godot Version
v4.3.stable.mono.official [77dcf97d8]
Question
So, I’ve got a texture rect under a control node that has an image with black-on-red text:
I just followed a tutorial to create a dissolve shader. This is what that looks like:
However, after I add this shader to my texture rect and add noise, all of the black portion in the above image becomes transparent:
Would anyone be able to help me understand why this is happening? I’m still fairly new to playing around with shaders. Thanks!