Godot Version
Godot mono 4.4.1
Question
I’m trying to use a bitmap (.fnt) font for some text in my game due to Godot’s built-in text rendering not really looking good with outlines at small scale. I’m gonna have multi-lingual text in the game, but it seems like using a bitmap font doesn’t support Japanese characters.
Using a font with hiragana, katakana, and roman characters (alternatively a hiragana/katakana-only font with a roman character font fallback or vice versa) results in this when trying to render the string “かめりあ (Camellia)”:
Is this a known issue that has a workaround, or is something up with the engine? I can’t fully upload the fonts due to forum limitations but I can paste them as text if needed.