Godot Version
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
OpenGL API 4.1 Metal - 88.1 - Compatibility - Using Device: Apple - Apple M1 Pro
Question
I downloaded the “Dodge the Creeps Demo” from the Asset Library and ran it. While monitoring Debugger > Monitors > Objects, I noticed that everything works fine as long as the game window remains visible—the number of objects stays below 60. However, after minimizing the window, the number of objects starts increasing. It seems that Mob instances stop receiving signals from VisibleOnScreenNotifier2D when the game window is minimized.
Is this expected behavior for VisibleOnScreenNotifier2D, or is it a bug?