DOF Blur affects WorldEnvironmet sky material

Godot version : 4.5

When using a shader-based sky material in scene WorldEnvironment, it is being affected by DOF Blur. Is that intended or not? Because for me it looks like a bug - DOF Blur must not affect the sky, and I don’t see any way to stop it. Anyone happened to face this problem before?

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I am facing this problem now… Let’ hope it will be fixed in 4.6.