Godot Version
4.2
Question
Hi! Recently moved from Unity to Godot and loving it.
One thing I’m struggling to figure out is the best way to draw textured lines (see screenshot, ie not just simple lines Mesh.PRIMITIVE_LINES) in a 3D scene. These maps are procedurally generated so the curve and geometry cannot be predefined in the editor. Ideally the lines are in true 3D space so would be occluded by map geometry if applicable.
Any help thinking about a) the curves themselves; and b) how to texture/render/generate the visuals would be greatly appreciated!