Dropdown (OptionButton) menu blurry

Godot Version

4.3.stable.mono

Question

UPDATE: Turns out this has been fixed in the latest version (4.5.dev3.mono). I’ll leave this here in case it’s helpful to others.


Hello everyone.

Straight to the point: the items in a dropdown menu (type OptionButton) are fuzzy/blurry.

I have tried to create themes (derived from either OptionButton or PopUpMenu), enabling MSDF and toggle other features, but nothing seems to help.

I have MSDF and oversampling turned on globally. All other text in every other element I’ve used is crisp and sharp.

Not sure what else I can do, any help appreciated.