Godot Version
4.3.stable.mono
Question
UPDATE: Turns out this has been fixed in the latest version (4.5.dev3.mono). I’ll leave this here in case it’s helpful to others.
Hello everyone.
Straight to the point: the items in a dropdown menu (type OptionButton) are fuzzy/blurry.
I have tried to create themes (derived from either OptionButton or PopUpMenu), enabling MSDF and toggle other features, but nothing seems to help.
I have MSDF and oversampling turned on globally. All other text in every other element I’ve used is crisp and sharp.
Not sure what else I can do, any help appreciated.