Duplicate file updating each other

when i create a duplicate file as a backup they end up updating each other why is this happening thanks

Your state machine resource is likely external so it ends up shared between the scenes. Check the resource file in the inspector to verify that.

Btw it’s better to use tscn files instead of scn during the development. tscn is a text format and files can be inspected and edited in a text editor. Very convenient to have that when something breaks.

tried everything i can think of even renamed to tscn open it editor chnaged AnimationNodeBlendTree" path="res://animtree/new_animation_node_blend_tree.tres

nothing works, even using claude ai its just giving me guessing game

Well duplicating the resource will work.

well its official my godot 4.6 is bugging after multiple restart it started working