Duplicating inherited scenes: Weird behaviour

You’re not the only one that’s confused about this mode of behaviour for duplication in Godot.

Unlike most software, Godot uses the same references (external and sub-resources) from the source object that is being duplicated. While it makes perfect sense for external resources, it is quite confusing when a duplicated object references sub-resources from its source.

Here are my suggestions to avoid this issue:
For packed scenes: use Ctrl+Shift+A to add a scene instance
image

For unique objects: use Ctrl+D and then make sub-resources unique
image

Alternatively, you could opt to not use sub-resources but instead external resources only.
This should avoid the issue of having objects that are “linked” through shared sub-resource references.

EDIT: I just realized that the problem you’re having is with an actual node being used across instances, not a resource. Perhaps this is an actual bug?

In case this has been changed in the future: please dismiss this post.

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