Godot Version
4.4.1 Stable Mono c#
I try to create smooth transition between my animations.
In that idea I was thinking on adding some transition blend times between animations.
But, even with those time set to enormous values(tried with 3600), nothing is happening.
This .gif show the result with transition set time to 3600 for all transition.

What do I miss ?
Can you show how you set up this animation tree?
Sure thing ! Thanks for the answer.
AnimationTree
This is a State Machine tree
The transition are base on the character state. In a FSM setup.
And the animation blendspace2D are called every frame in the _process.
owner.UpdateAnimation(new Vector2(0, 0), "Free Run");
public void UpdateAnimation(Vector2 blendPosition, string animationName)
{
// Set the blend position on the BlendSpace2D
animationTree.Set($"parameters/{animationName}/blend_position", blendPosition.Normalized());
}
xfade time should work, maybe you are using travel
but the conditions to transition aren’t met?
Thanks for your reply !
It does work with xFade between state, but my animation are stored in a blendspace2D. If I transition between animations in the same BlendSpace2D. I experience those snap.
I would expect that my transition from jog to idle would take 6.0sec but it is instant.