Godot Version
4.4
Question
Hi for my project I have the window stretch mode set to viewport and the stretch aspect to keep. This obviously works as expected and the original window is scaled as much as possible then black boxes are added when it runs at various resolutions. However, I was wondering if (and I know this is a weird thing to want to do) if the black boxes could be set to be images or other solid colors? Because my game would look a lot better if I could set them to appear diffrent. I know there were ways to do this in prior versions but I am unsure if such methods still exist in 4.4.
Thanks!