Editor crashes constantly editing tilemap?

I’m using version 4.2.1 and constantly get crashes when editing tile collisions or adding or moving layers around. The tilemap size is around (139,90) if that matters. It only happens in that map, in smaller maps it works fine. Is this a normal thing to experience any way to get around it?

Definitely not normal, I would say.
Even though that kind of size is weird.
Could you maybe provide a video of the problem/crashing?

You can’t really see it in the video but it crashes in the end. It happens when editing tile properties like ysort and collisions.

Hm, sorry but I don’t think I can help with that :frowning:
Did you naybe find something online about it?

That’s alright I it doesn’t happen all the time so I can just get around it saving constantly when I make changes. I did not find any way to solve it unfortunately.

1 Like

maybe try using Paint for drawing it

Same thing happens in paint doesn’t make a difference.

do you have enough memory space (disk)?

Yep 900 GB free.

can you check your godot crash log?

how do I do that kind of new?

tell what is said there