Editor freezes completely at 75% ("Creating Thumbnail") when saving scenes — Happens even in blank projects (Windows / Godot 4.7)

Godot Version

Godot 4.7.1 and Godot 4.7.2

Question

Hi everyone,

I’m running into a editor freeze that is completely blocking my workflow. Whenever I try to save any scene (even in a brand-new, empty project with just a single node), the editor freezes indefinitely at 75% (“Creating Thumbnail”).

Here is what I’ve already tested to troubleshoot this:

  • I tested the exact same project files on a laptop, and they save instantly with zero issues (proving the project itself and the assets are clean).

  • I’ve purged the APPDATA and local .godot caches multiple times.

  • I did a clean installation of my NVIDIA drivers.

Has anyone encountered this or know how to bypass or fix it?

Is your project in that OneDrive folder that automatically syncs online? avoid putting projects in there as Godot will read/write small files often.

Thanks for your answer! But Nope, the project is only local in one Pc. To test it in the laptop i’ve made a copy of the folder and upload it on google drive/download it on the laptop. I’ve realized that the little thumbnails in the “FileSystem” dock appears in the laptop but they are “broken” since always in my main Pc. I’m desperate, don’t know what else to try.

Are there any logs? Can you open Godot from a console and paste what is presented?

I ran Godot from the console using --verbose. Here is the log right before it freezes at 75% (‘Creating Thumbnail’): Loading resource: res://script_templates/Node/status_template.gd remapped: res://script_templates/Node/status_template.gd
Completed load for: ‘res://script_templates/Node/status_template.gd’ remapped ‘res://script_templates/Node/status_template.gd’ at thread -1
Loading resource: res://unlockables/unlock.gd remapped: res://unlockables/unlock.gd
Completed load for: ‘res://unlockables/unlock.gd’ remapped ‘res://unlockables/unlock.gd’ at thread -1
Loading resource: res://intro.gd remapped: res://intro.gd
Completed load for: ‘res://intro.gd’ remapped ‘res://intro.gd’ at thread -1
bcdec: Decompression of a 3020x1736 DXT5 RGBA8 image with 11 mipmaps took 24 ms.
bcdec: Decompression of a 1416x96 DXT5 RGBA8 image with 10 mipmaps took 0 ms.
Accessibility: window 1 adapter created.
Accessibility: window 1 adapter initial update completed.
Accessibility: window 1 adapter deactivation completed.
Accessibility: window 1 adapter destroyed. Accessibility: window 2 adapter created.
Accessibility: window 2 adapter initial update completed.
Accessibility: window 2 adapter destroyed.
Accessibility: window 3 adapter created.
Accessibility: window 3 adapter initial update completed.
Accessibility: window 3 adapter deactivation completed.
Accessibility: window 3 adapter destroyed.
Accessibility: window 4 adapter created.
Accessibility: window 4 adapter initial update completed.
Accessibility: window 4 adapter destroyed.

What could it be?

Can you share the whole file? Does anything print without --verbose?

There is the whole verbose file with a brand new empty project. And without --verbose, opening Godot normally prints the standard editor output, but when saving, it also freezes completely at 75% with no additional error lines printed after the freeze

Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Accessibility: AccessKit driver loaded.
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 4070
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully
Accessibility: window 0 adapter created.
SDL: Init OK!
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderGLES3’ SHA256: f57b7935660997e09f79f0a83c4f0c1e7b39f5eb90cdfae9be2caed91988f489
Shader ‘SkeletonShaderGLES3’ SHA256: 50a7c1f95ec538e9163f6e3a614318e5941279a060c30aca624fb87423138ec7
Shader ‘ParticlesShaderGLES3’ SHA256: 217c38a0a768ef01826556a701b5f9aabb7ba2d04b886a14a5be9fd6a16d9b4d
Shader ‘ParticlesCopyShaderGLES3’ SHA256: 9fa0571801ed990fea0b9369874fff249f6d54eeec42ad59554c199c1c714829
Shader ‘CopyShaderGLES3’ SHA256: 10bbd9f56b700395ca32757dc9e90597e121d5c826b7f7a3ac40c1062e9b2266
Shader ‘CubemapFilterShaderGLES3’ SHA256: e91692060485561db409bd5d4887fab9520afe80a27821a82d0dbb19daf4a295
Shader ‘GlowShaderGLES3’ SHA256: ee5bf4590c5ec16a94ef3f3b16b664089a08a7593508a084ddbd1b98bd388410
Shader ‘PostShaderGLES3’ SHA256: 6b6c6bcaadbef6f22a306ab246a818028ed4dd3c70dc610f69bde05ff6dacd68
Shader ‘FeedShaderGLES3’ SHA256: 0568a96546c390ee85b0ab014885da32f540ab2c7fc8c39aa76c854a472cf63a
Shader ‘CanvasShaderGLES3’ SHA256: b19c0af68e315c16871d5bff34c5183f2b1c05f4cf35fabb10bd7b6f7f49733e
Shader ‘CanvasOcclusionShaderGLES3’ SHA256: 1ac7f216e9dd31a29132bc67f2ff9c65dc21d2e37022379da8cb312c14ad65aa
Shader ‘SceneShaderGLES3’ SHA256: b2f6b4b664618cdefdaffbac00a83729bd040bb895764b201eeaf6ed7139249a
Shader ‘SkyShaderGLES3’ SHA256: 7667ac0f446ba31791facc2b58ddae80b244dad85d6c26c6f440d049e2b79391
Shader ‘TexBlitShaderGLES3’ SHA256: 1d3ce1ed7af3af303e0729d656d48bcbee9e6a9b7bc0235966110fb4d02ce0b0
OpenGL API 3.3.0 NVIDIA 617.42 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070

TextServer: Primary interface set to: “ICU / HarfBuzz / Graphite (Built-in)”.
CORE API HASH: 3769296884
EDITOR API HASH: 3146738256
SceneTreeFTI: traversal method DEFAULT
Loading resource: res://AppData/Roaming/Godot/editor_settings-4.7.tres remapped: res://AppData/Roaming/Godot/editor_settings-4.7.tres
Completed load for: ‘res://AppData/Roaming/Godot/editor_settings-4.7.tres’ remapped ‘res://AppData/Roaming/Godot/editor_settings-4.7.tres’ at thread -1
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config ‘3810048042’.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Loaded system CA certificates
thirdparty/mbedtls/library/ssl_tls13_generic.c:1591: 000001E34E93F070: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1954: 000001E34E93F070: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:0442: 000001E34E93F070: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_client.c:2659: 000001E34E93F070: Switch to handshake traffic keys for outbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1274: 000001E34E93F070: Switch to application keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:1277: 000001E34E93F070: Switch to application keys for outbound traffic
Accessibility: window 1 adapter created.
Accessibility: window 1 adapter initial update completed.
Accessibility: window 1 adapter destroyed.
Accessibility: window 2 adapter created.
Accessibility: window 2 adapter initial update completed.
Accessibility: window 3 adapter created.
Accessibility: window 3 adapter initial update completed.
Accessibility: window 3 adapter destroyed.
Accessibility: window 4 adapter created.
Accessibility: window 4 adapter initial update completed.
Accessibility: window 4 adapter destroyed.
Accessibility: window 2 adapter destroyed.
Accessibility: window 5 adapter created.
Accessibility: window 5 adapter initial update completed.
EditorSettings: Save OK!
Accessibility: window 5 adapter destroyed.
Editing project: C:/Users/Carlos/Desktop/PROGRAMACION/PROTOTIPO/BADLIL/asdf/new-game-project
WorkerThreadPool: 12 threads, 9 max low-priority.
EditorSettings: Save OK!
Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org
XR: Clearing primary interface
XR: Removed interface “NativeTextServer: Added interface “Dummy”
mobile”
XR: Removed interface “OpenXR”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Accessibility: AccessKit driver loaded.
Accessibility: window 0 adapter created.
Devices:
#0: NVIDIA NVIDIA GeForce RTX 4070 - Supported, Discrete
#1: Microsoft Microsoft Basic Render Driver - Supported, CPU
Accessibility: window 0 adapter destroyed.

Shader:
model: 6.6

D3D12 Variable Rate Shading supported:
Draw call
Primitive
Screen-space image (tile size: 16)

D3D12 multiview supported:
max view count: 4

Relaxed casting supported (but disabled for now)

D3D12 16-bit ops supported: yes

Depth bounds test supported
D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070
SDL: Init OK!
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderRD’ (group 0) SHA256: 54b47da3ce58bfeb483acea9e9e45b5de11793d45b2a38279aa17b08296ef514
Shader cache miss for CanvasSdfShaderRD/54b47da3ce58bfeb483acea9e9e45b5de11793d45b2a38279aa17b08296ef514/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SkeletonShaderRD’ (group 0) SHA256: 08b4464d16133f4db97a8df4663b95b2b956ecd3e7addf44a16e644f488157c2
Shader cache miss for SkeletonShaderRD/08b4464d16133f4db97a8df4663b95b2b956ecd3e7addf44a16e644f488157c2/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SortShaderRD’ (group 0) SHA256: 8e4ebbbb19fcd734c6f15656afbe1bcd5eb3acdfdae9cab023ebd6f54c901ef8
Shader cache miss for SortShaderRD/8e4ebbbb19fcd734c6f15656afbe1bcd5eb3acdfdae9cab023ebd6f54c901ef8/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ParticlesShaderRD’ (group 0) SHA256: 8f4c25caa97a2f74d5fa5f299aabdd514f57d9737b8642ed65c20e846dad5db0
Shader cache miss for ParticlesShaderRD/8f4c25caa97a2f74d5fa5f299aabdd514f57d9737b8642ed65c20e846dad5db0/07b5904b662900d90454c39c46885098de79aa4c
Shader ‘ParticlesCopyShaderRD’ (group 0) SHA256: 688d10aec3c2e17e8c578ba3e2db1ea2f054eedd511b1e1647952c0acaeeab72
Shader cache miss for ParticlesCopyShaderRD/688d10aec3c2e17e8c578ba3e2db1ea2f054eedd511b1e1647952c0acaeeab72/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CanvasShaderRD’ (group 0) SHA256: 1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CanvasOcclusionShaderRD’ (group 0) SHA256: 3b765d5624135f9fbf3199b6660b8387d5b904f48be0914a622e5da9b906b504
Shader cache miss for CanvasOcclusionShaderRD/3b765d5624135f9fbf3199b6660b8387d5b904f48be0914a622e5da9b906b504/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/89e0c5a264d1558e7bc2ca0dc3d0afd834fbe7b6
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/8f9335de72e837eeead40640cc01fddc5baf5a7c
Shader ‘TexBlitShaderRD’ (group 0) SHA256: ce377a6d54cd54d45abdd915ec4cf3877fef3cbace94de3df4ed73ec0124ea0c
Shader cache miss for TexBlitShaderRD/ce377a6d54cd54d45abdd915ec4cf3877fef3cbace94de3df4ed73ec0124ea0c/1e8995c9eb0e9b0b053035999de68595c521a33e
Shader ‘ClusterRenderShaderRD’ (group 0) SHA256: e1824bcfaf9ebab715957f09e04336284255c4a495944e7ca919e9c20509cf78
Shader cache miss for ClusterRenderShaderRD/e1824bcfaf9ebab715957f09e04336284255c4a495944e7ca919e9c20509cf78/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ClusterStoreShaderRD’ (group 0) SHA256: 552b8bd4a514bf18836a8f9d32f41185bdb0efa58da3d5b3e68a39d68f6cecfc
Shader cache miss for ClusterStoreShaderRD/552b8bd4a514bf18836a8f9d32f41185bdb0efa58da3d5b3e68a39d68f6cecfc/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ClusterDebugShaderRD’ (group 0) SHA256: 0825a26b8d0923d82c8881fc87e3d931ea89a116d0550106157b7033dfa382a7
Shader cache miss for ClusterDebugShaderRD/0825a26b8d0923d82c8881fc87e3d931ea89a116d0550106157b7033dfa382a7/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SceneForwardClusteredShaderRD’ (group 0) SHA256: 069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692
Shader ‘SceneForwardClusteredShaderRD’ (group 1) SHA256: e6ddf6e05db4f231ee7be3016d02a9e703882c6b2e93191499ae729257086fbf
Shader ‘SceneForwardClusteredShaderRD’ (group 2) SHA256: 03231cc5a2baf868ce6ae9ca41bb9f199e71fe058e538a5f5121bcec6a77e72d
Shader ‘SceneForwardClusteredShaderRD’ (group 3) SHA256: e3d89c1bd8f3ff6a0fef46ab1650f9c56e7ec927639ae227579c7831b94bc4ae
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/b600e18e20b53d8932999d48838b29553c586934
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/347259af253e6bbec7ad5c69332af5ca731015aa
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a784797763b72ce058effad41b273eb697df9814
Shader ‘BestFitNormalShaderRD’ (group 0) SHA256: 522b47cc4c3c4b572bc28faadfdeea9c0a31b5381e4ea2e3406d0f6fda73d52b
Shader cache miss for BestFitNormalShaderRD/522b47cc4c3c4b572bc28faadfdeea9c0a31b5381e4ea2e3406d0f6fda73d52b/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘IntegrateDfgShaderRD’ (group 0) SHA256: 83448d29d7232c732c9d312b8e7faaa363fd72cf79165ec15256862089ebd46e
Shader cache miss for IntegrateDfgShaderRD/83448d29d7232c732c9d312b8e7faaa363fd72cf79165ec15256862089ebd46e/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘TaaResolveShaderRD’ (group 0) SHA256: c5152f5d8d5e919024126af06b7cf1a216b5184957e1946e198175642a86027f
Shader cache miss for TaaResolveShaderRD/c5152f5d8d5e919024126af06b7cf1a216b5184957e1946e198175642a86027f/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘Fsr2DepthClipPassShaderRD’ (group 0) SHA256: a20cc609c661dbc20c0e6a50851d7ef432d89eb01d24ccf77a8d354b1003b593
Shader ‘Fsr2ReconstructPreviousDepthPassShaderRD’ (group 0) SHA256: cbbdd1c21ee3ee90d8d06a9dd43063e4947406284591dc52cda4af06f70cf4c5
Shader ‘Fsr2LockPassShaderRD’ (group 0) SHA256: 995caf07233459282796e20cf661d1dff50d44e7f6b71a02f50ff28852375d11
Shader ‘Fsr2AccumulatePassShaderRD’ (group 0) SHA256: 5d2518fa9d077ed7e9937130bcc8f122a0c112da50e4102e291ff2e2e3b3655a
Shader ‘Fsr2RcasPassShaderRD’ (group 0) SHA256: 1a214ec56a6146372aa5be425b51e322c000385e510d969388b8a7b64e8633fe
Shader ‘Fsr2ComputeLuminancePyramidPassShaderRD’ (group 0) SHA256: 858215f4d90283500ee2148c5aa0e0849b1581cc1eff4a636e59f7ab9c107253
Shader ‘Fsr2AutogenReactivePassShaderRD’ (group 0) SHA256: 4c3e8464d1a8b62c5285265b7d298da6fd431f85d1353a00f4791bde194cda86
Shader ‘Fsr2TcrAutogenPassShaderRD’ (group 0) SHA256: 6259947a4b72af42bd9446599035d159f6a0f4ad7816329d4ce18d50bf4ec655
Shader ‘SsEffectsDownsampleShaderRD’ (group 0) SHA256: ccf4e10c5ab4528ecf8f9b97dbc17f491b409915c7c64f533bcc896c43acdfb0
Shader cache miss for SsEffectsDownsampleShaderRD/ccf4e10c5ab4528ecf8f9b97dbc17f491b409915c7c64f533bcc896c43acdfb0/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsilShaderRD’ (group 0) SHA256: 2b3bf37ba8a45aa5cbc064da9031687142e6f007565f6dee75f83189a9edcfa3
Shader cache miss for SsilShaderRD/2b3bf37ba8a45aa5cbc064da9031687142e6f007565f6dee75f83189a9edcfa3/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsilImportanceMapShaderRD’ (group 0) SHA256: 1c4d07be7a352b493a9afdef9363514c1f219eb178911ec18626ea542c3b1334
Shader cache miss for SsilImportanceMapShaderRD/1c4d07be7a352b493a9afdef9363514c1f219eb178911ec18626ea542c3b1334/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsilBlurShaderRD’ (group 0) SHA256: ba99bf82030acafb5628e8fbd1e0a70fb6a1fa2af5283800a6585fa9c71317d5
Shader cache miss for SsilBlurShaderRD/ba99bf82030acafb5628e8fbd1e0a70fb6a1fa2af5283800a6585fa9c71317d5/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsilInterleaveShaderRD’ (group 0) SHA256: e3b6eab6e5b68136736435a560115616f4074e0be5dca3e2242912a504320162
Shader cache miss for SsilInterleaveShaderRD/e3b6eab6e5b68136736435a560115616f4074e0be5dca3e2242912a504320162/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsaoShaderRD’ (group 0) SHA256: 66a821ba71909db6948ec1aded9d3ee630866bfb4556c2e275650a1ba3b8f5e3
Shader cache miss for SsaoShaderRD/66a821ba71909db6948ec1aded9d3ee630866bfb4556c2e275650a1ba3b8f5e3/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsaoImportanceMapShaderRD’ (group 0) SHA256: 8701d1e664bf71d29af6f5d0a42ba62d7efbdec7f5f82064ea3b0fe3eef94361
Shader cache miss for SsaoImportanceMapShaderRD/8701d1e664bf71d29af6f5d0a42ba62d7efbdec7f5f82064ea3b0fe3eef94361/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsaoBlurShaderRD’ (group 0) SHA256: 75c97c3818b26631d447852881b25a2a80e6c894e956c009b714072cbd46c1ef
Shader cache miss for SsaoBlurShaderRD/75c97c3818b26631d447852881b25a2a80e6c894e956c009b714072cbd46c1ef/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SsaoInterleaveShaderRD’ (group 0) SHA256: bee8210303269b0457bb9b0180392661b1c86739a5b9b2efe8a252021fcca1f5
Shader cache miss for SsaoInterleaveShaderRD/bee8210303269b0457bb9b0180392661b1c86739a5b9b2efe8a252021fcca1f5/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ScreenSpaceReflectionDownsampleShaderRD’ (group 0) SHA256: ce68b2844d60e91b13d566f130e5e6be4924ecd57975c33ed49db903d1d10cdd
Shader cache miss for ScreenSpaceReflectionDownsampleShaderRD/ce68b2844d60e91b13d566f130e5e6be4924ecd57975c33ed49db903d1d10cdd/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ScreenSpaceReflectionHizShaderRD’ (group 0) SHA256: d816ec3b916a39c24ef8495a965202569a714911181fd70869fdc76e1647898d
Shader cache miss for ScreenSpaceReflectionHizShaderRD/d816ec3b916a39c24ef8495a965202569a714911181fd70869fdc76e1647898d/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ScreenSpaceReflectionShaderRD’ (group 0) SHA256: dd5e885eefeba0f65c2678de75b986844fb186f0d2a38e39381b435388d51dbb
Shader cache miss for ScreenSpaceReflectionShaderRD/dd5e885eefeba0f65c2678de75b986844fb186f0d2a38e39381b435388d51dbb/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ScreenSpaceReflectionFilterShaderRD’ (group 0) SHA256: adaaba74fde6be6ed9036c3b4e1988baef6dcb0a7cc9aa46eee0f81796fd1ee7
Shader cache miss for ScreenSpaceReflectionFilterShaderRD/adaaba74fde6be6ed9036c3b4e1988baef6dcb0a7cc9aa46eee0f81796fd1ee7/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ScreenSpaceReflectionResolveShaderRD’ (group 0) SHA256: 7179c7134fdf0cbefc7c3244957827cbec1fd0180b3dfa0ea580579b7b83a06c
Shader cache miss for ScreenSpaceReflectionResolveShaderRD/7179c7134fdf0cbefc7c3244957827cbec1fd0180b3dfa0ea580579b7b83a06c/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SubsurfaceScatteringShaderRD’ (group 0) SHA256: 7c8ee12c5109342b5667f38d6fda4ec1c20f0d014ad9690457e6f19d602b96d9
Shader cache miss for SubsurfaceScatteringShaderRD/7c8ee12c5109342b5667f38d6fda4ec1c20f0d014ad9690457e6f19d602b96d9/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SkyShaderRD’ (group 0) SHA256: 9be8c23dcd20154e4a1ab0bef919421f8c51853d47c2fe6dc91221f8cfc74997
Shader cache miss for SkyShaderRD/9be8c23dcd20154e4a1ab0bef919421f8c51853d47c2fe6dc91221f8cfc74997/0fa1946a11e1cca806ebfe4b3b4ac7f723d8b701
Shader cache miss for SkyShaderRD/9be8c23dcd20154e4a1ab0bef919421f8c51853d47c2fe6dc91221f8cfc74997/ff1961ca0c4c55a79eb12f819a7b6345801bbbaf
Shader ‘VoxelGiShaderRD’ (group 0) SHA256: be32ca7811c1d8efa7aea8f6759edee078b2130e3ae5a44ffb2866906b7f344a
Shader cache miss for VoxelGiShaderRD/be32ca7811c1d8efa7aea8f6759edee078b2130e3ae5a44ffb2866906b7f344a/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘VoxelGiDebugShaderRD’ (group 0) SHA256: 9a34146b67b3016d20f7a43d89748fc6c5eb980a677a57e30e08f4db1bc9a2c6
Shader cache miss for VoxelGiDebugShaderRD/9a34146b67b3016d20f7a43d89748fc6c5eb980a677a57e30e08f4db1bc9a2c6/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SdfgiPreprocessShaderRD’ (group 0) SHA256: 1df3f43771989a4c102242eeab16de469b18c89bbd7ff3866c4fd78a99d2e961
Shader cache miss for SdfgiPreprocessShaderRD/1df3f43771989a4c102242eeab16de469b18c89bbd7ff3866c4fd78a99d2e961/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SdfgiDirectLightShaderRD’ (group 0) SHA256: 60b8f559824902a3ba6f601c82ba13bb027a01cf114421e8b3e7f1577251f982
Shader cache miss for SdfgiDirectLightShaderRD/60b8f559824902a3ba6f601c82ba13bb027a01cf114421e8b3e7f1577251f982/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SdfgiIntegrateShaderRD’ (group 0) SHA256: 8402e25fb473b17f05fd8134b61bac8272f9bb13ec37039e0f82a546918f3004
Shader cache miss for SdfgiIntegrateShaderRD/8402e25fb473b17f05fd8134b61bac8272f9bb13ec37039e0f82a546918f3004/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘GiShaderRD’ (group 0) SHA256: a60cccbead6fab980bf996289c17b9a77b68a540d44ab8a15ec477060a5862cf
Shader ‘GiShaderRD’ (group 1) SHA256: 4b8662cdf9663cca618a7d8d793e816df7b2d7e775eefbb9eb5fbb0bdbe7d3d3
Shader cache miss for GiShaderRD/a60cccbead6fab980bf996289c17b9a77b68a540d44ab8a15ec477060a5862cf/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader cache miss for GiShaderRD/4b8662cdf9663cca618a7d8d793e816df7b2d7e775eefbb9eb5fbb0bdbe7d3d3/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SdfgiDebugShaderRD’ (group 0) SHA256: 6c94a7679fba279d983d32e141b6648229956762362a863275c13ba2608c7e4d
Shader cache miss for SdfgiDebugShaderRD/6c94a7679fba279d983d32e141b6648229956762362a863275c13ba2608c7e4d/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SdfgiDebugProbesShaderRD’ (group 0) SHA256: 9067100a09ae2d21f3f325a69e660546baba568b663847a9ba75cbdc3ea337ee
Shader cache miss for SdfgiDebugProbesShaderRD/9067100a09ae2d21f3f325a69e660546baba568b663847a9ba75cbdc3ea337ee/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘VolumetricFogShaderRD’ (group 0) SHA256: 4fcd7eea54024fa982593be8aed8c9df465d0c4f629d7d1d1dfdf887cdaca664
Shader ‘VolumetricFogShaderRD’ (group 1) SHA256: ca7636fab5e9482809eef50fa6684b206f196dada5f05272cb6f04bab7b39ad4
Shader ‘VolumetricFogShaderRD’ (group 2) SHA256: cb01070fac4570703f705033e78fe8f33ec0bc024a29f53170c0e593709e87ce
Shader ‘VolumetricFogShaderRD’ (group 3) SHA256: c66c1f9d3ee29cfbd36a5292e40323598a914dddef06f93951451c87654fd3ca
Shader cache miss for VolumetricFogShaderRD/4fcd7eea54024fa982593be8aed8c9df465d0c4f629d7d1d1dfdf887cdaca664/3377d4ca9d0fc2e16f62596ee37d619e8e7e3f54
Shader ‘VolumetricFogProcessShaderRD’ (group 0) SHA256: b3d8b51125b8cc82b65e91af793ad8427f49e486687dd0559cabc908674c4390
Shader ‘VolumetricFogProcessShaderRD’ (group 1) SHA256: fb70f1d0cde8662299c3e8439861294b94192590612d199e70f0f2380126ce56
Shader ‘VolumetricFogProcessShaderRD’ (group 2) SHA256: ea198e67c91d4d2ddf767049e2aede96f6c4a7ebb51ac9f6f9bbb89e28b083df
Shader ‘VolumetricFogProcessShaderRD’ (group 3) SHA256: 89e722db621fadf587f712b1100bfe8ade1e7ad5051befa7e3c3bb7bae4a1c18
Shader cache miss for VolumetricFogProcessShaderRD/b3d8b51125b8cc82b65e91af793ad8427f49e486687dd0559cabc908674c4390/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘BokehDofShaderRD’ (group 0) SHA256: 07a1c984a30f7beb4c3290c8d0216119327b1f6eb8b36e5c96cfb751f30742e6
Shader cache miss for BokehDofShaderRD/07a1c984a30f7beb4c3290c8d0216119327b1f6eb8b36e5c96cfb751f30742e6/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CopyShaderRD’ (group 0) SHA256: 23f6cf7986b46c68792dfd3f087267f14eebc49382f0c0fd265b45462b58afcf
Shader cache miss for CopyShaderRD/23f6cf7986b46c68792dfd3f087267f14eebc49382f0c0fd265b45462b58afcf/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CopyToFbShaderRD’ (group 0) SHA256: d00e29e632391ed3791124b988da290d922da3d9e2083273523bd8173b24ff97
Shader cache miss for CopyToFbShaderRD/d00e29e632391ed3791124b988da290d922da3d9e2083273523bd8173b24ff97/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CubeToDpShaderRD’ (group 0) SHA256: 9825f5ee942047b6912a1b6fe49935a8c928598f40d2cdfc64a0f61134deed27
Shader cache miss for CubeToDpShaderRD/9825f5ee942047b6912a1b6fe49935a8c928598f40d2cdfc64a0f61134deed27/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘CubeToOctmapShaderRD’ (group 0) SHA256: 8bf32929c5b41445f085dd302ccba233028481a94d43ce1b531bc8e2e66677a4
Shader cache miss for CubeToOctmapShaderRD/8bf32929c5b41445f085dd302ccba233028481a94d43ce1b531bc8e2e66677a4/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘OctmapDownsamplerShaderRD’ (group 0) SHA256: c79c7ea0ebc9a0833c5f465f1c555216a15727d2c4e3a227e9d5cd1e80f0669e
Shader cache miss for OctmapDownsamplerShaderRD/c79c7ea0ebc9a0833c5f465f1c555216a15727d2c4e3a227e9d5cd1e80f0669e/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘OctmapFilterShaderRD’ (group 0) SHA256: a511f5ad922f5d701a26f801b4f9c96406071103345fa83fd394f8954c1dd7ac
Shader cache miss for OctmapFilterShaderRD/a511f5ad922f5d701a26f801b4f9c96406071103345fa83fd394f8954c1dd7ac/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘OctmapRoughnessShaderRD’ (group 0) SHA256: 9f66b38742366834aef44d557fed0d0753432ffb2cf24eebb14792092fc26b83
Shader cache miss for OctmapRoughnessShaderRD/9f66b38742366834aef44d557fed0d0753432ffb2cf24eebb14792092fc26b83/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SpecularMergeShaderRD’ (group 0) SHA256: 38d1cf8969e8f223baa218cbcd7ad415e6e945247fdb8cefddabba66acaab0e4
Shader cache miss for SpecularMergeShaderRD/38d1cf8969e8f223baa218cbcd7ad415e6e945247fdb8cefddabba66acaab0e4/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ShadowFrustumShaderRD’ (group 0) SHA256: 7aba7a73f7499f30591bb36c54f106926052cdc0048232d9054de723408b1ea2
Shader cache miss for ShadowFrustumShaderRD/7aba7a73f7499f30591bb36c54f106926052cdc0048232d9054de723408b1ea2/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘MotionVectorsShaderRD’ (group 0) SHA256: 21fe2ffffa991405f5c0b4bb35dd8789b4049f8e56d80a5aa61aa8233992e3c1
Shader cache miss for MotionVectorsShaderRD/21fe2ffffa991405f5c0b4bb35dd8789b4049f8e56d80a5aa61aa8233992e3c1/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘LuminanceReduceShaderRD’ (group 0) SHA256: 926f3544c80af9c002aea2fe9f66f19b40ec81e54f627608fc28573493ac5edb
Shader cache miss for LuminanceReduceShaderRD/926f3544c80af9c002aea2fe9f66f19b40ec81e54f627608fc28573493ac5edb/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SmaaEdgeDetectionShaderRD’ (group 0) SHA256: 749ffc0281a6ab411cf5a66f2560a2f33f9a258f57c513c67047f363e5e7ab33
Shader cache miss for SmaaEdgeDetectionShaderRD/749ffc0281a6ab411cf5a66f2560a2f33f9a258f57c513c67047f363e5e7ab33/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SmaaWeightCalculationShaderRD’ (group 0) SHA256: 510ed0d4e978b1a21f4e459da4ee2516c38f4460931e2a5714dae17c8b5547c2
Shader cache miss for SmaaWeightCalculationShaderRD/510ed0d4e978b1a21f4e459da4ee2516c38f4460931e2a5714dae17c8b5547c2/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘SmaaBlendingShaderRD’ (group 0) SHA256: daa696d3938d7aadbc85111a68936e774199a2ded78d364782d43ef580b5296d
Shader cache miss for SmaaBlendingShaderRD/daa696d3938d7aadbc85111a68936e774199a2ded78d364782d43ef580b5296d/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘TonemapShaderRD’ (group 0) SHA256: 6d008fe28b8fd25f510d360d45c329659bbd6cc2a222dc519c18fea4a3c17a36
Shader cache miss for TonemapShaderRD/6d008fe28b8fd25f510d360d45c329659bbd6cc2a222dc519c18fea4a3c17a36/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘VrsShaderRD’ (group 0) SHA256: 9df305f4045418de07830cd11c3be6abf40ea73a66b1fc87b5e04821ac4f402c
Shader cache miss for VrsShaderRD/9df305f4045418de07830cd11c3be6abf40ea73a66b1fc87b5e04821ac4f402c/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘FsrUpscaleShaderRD’ (group 0) SHA256: de60781f9669b1455afc7507208cad7b3c71f8e59f4c894548899e482420e8dd
Shader cache miss for FsrUpscaleShaderRD/de60781f9669b1455afc7507208cad7b3c71f8e59f4c894548899e482420e8dd/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘ResolveShaderRD’ (group 0) SHA256: b92e1e567b3ce7b008af4819aa7a8f7848a6f4dd09e28737bcd07456b04c2c7e
Shader cache miss for ResolveShaderRD/b92e1e567b3ce7b008af4819aa7a8f7848a6f4dd09e28737bcd07456b04c2c7e/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
Shader ‘BlitShaderRD’ (group 0) SHA256: 29b32016e1c23e0db5906fbe9b87108e39e7f5965c0016eb53fc5e1c03293243
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

Shader cache miss for BlitShaderRD/29b32016e1c23e0db5906fbe9b87108e39e7f5965c0016eb53fc5e1c03293243/8305c75c1294a9f00656f0f14344bb8bedcfe4e7
TextServer: Primary interface set to: “ICU / HarfBuzz / Graphite (Built-in)”.
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/c2f7efc3419efdd79fabd056897820a83f2ac2c9
CORE API HASH: 3769296884
EDITOR API HASH: 3146738256
SceneTreeFTI: traversal method DEFAULT
Loading resource: C:/Users/Carlos/AppData/Roaming/Godot/editor_settings-4.7.tres remapped: C:/Users/Carlos/AppData/Roaming/Godot/editor_settings-4.7.tres
Completed load for: ‘C:/Users/Carlos/AppData/Roaming/Godot/editor_settings-4.7.tres’ remapped ‘C:/Users/Carlos/AppData/Roaming/Godot/editor_settings-4.7.tres’ at thread -1
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config ‘3810048042’.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
Shader cache miss for SkyShaderRD/9be8c23dcd20154e4a1ab0bef919421f8c51853d47c2fe6dc91221f8cfc74997/9247dd7bf98483a15ebb05f8c580a398614a07d8
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/766562d5bd8d8fe8f82fbed546ecf33e95f688ff
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/766562d5bd8d8fe8f82fbed546ecf33e95f688ff
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/4d161e027d36dae3228a2fd069c9016607e1d80e
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/de2b6c239d8c3f5684bf02f32d2468f1a12cf624
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/c4e6dfe2995976d5993c5eeff8c9d5680c538c04
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/b7f8864ed1b8040a3456125a335ae926e257bf47
Shader cache miss for CanvasShaderRD/1ac5f6c8d534ebab572b3f886e38134784245fbd5fa01c7cbb6cc452e5400080/ddf1c2fb49f2d96e42d4ffa10cbbb808b4b14063
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a8093275b3afef4ee8b8bb9191c8cd99e4e1378b
Loading resource: C:/Users/Carlos/AppData/Local/Godot/editor_doc_cache-4.7.res remapped: C:/Users/Carlos/AppData/Local/Godot/editor_doc_cache-4.7.res
Loaded system CA certificates
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/e6d93dcb7095f51274be348f1a89aa0e64db08d3
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a8093275b3afef4ee8b8bb9191c8cd99e4e1378b
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a8093275b3afef4ee8b8bb9191c8cd99e4e1378b
Completed load for: ‘C:/Users/Carlos/AppData/Local/Godot/editor_doc_cache-4.7.res’ remapped ‘C:/Users/Carlos/AppData/Local/Godot/editor_doc_cache-4.7.res’ at thread -1
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a8093275b3afef4ee8b8bb9191c8cd99e4e1378b
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/a8093275b3afef4ee8b8bb9191c8cd99e4e1378b
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/078505235c4b1164be3a232fc53717e99ae38384
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/1ba09b8fe53b34cf07e3559908d37d9d8e1e7cd5
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/beb374e34d8d97adb5725df0bfd658fc24c4f80e
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/2dc1b5cfff090b77444337c6816f834532bf6711
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/2dc1b5cfff090b77444337c6816f834532bf6711
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/2dc1b5cfff090b77444337c6816f834532bf6711
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/faba017f3680b49e2024b66cc6d194f77217733d
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/4d161e027d36dae3228a2fd069c9016607e1d80e
Shader cache miss for SceneForwardClusteredShaderRD/069fad9662d1c110a7284347f6822a7ae0bb9be399f57215e33231e68a6e4692/766562d5bd8d8fe8f82fbed546ecf33e95f688ff
Script documentation cache not found. Regenerating it may take a while for projects with many scripts.
MultiUmaBuffer ‘RENDER_LIST_ALPHA’ used a total of 0 buffers. A large number may indicate a waste of VRAM and can be brought down by tweaking MAX_EXTRA_BUFFERS for this buffer.
EditorFileSystem: Importing file: res://icon.svg
EditorFileSystem: “res://icon.svg” import took 14 ms.
Loading resource: res://icon.svg remapped: res://icon.svg
Loading resource: res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex remapped: res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
Completed load for: ‘res://icon.svg’ remapped ‘res://icon.svg’ at thread -1
Accessibility: window 1 adapter created.
Accessibility: window 1 adapter initial update completed.
Accessibility: window 1 adapter destroyed.
Accessibility: window 2 adapter created.
Accessibility: window 2 adapter initial update completed.
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Accessibility: window 3 adapter created.
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Accessibility: window 4 adapter initial update completed.
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