Hi everyone,
I originaly aimed to post this issue on the github, but I think it s not narrow enough to post it there.
I couldn’t find a better name for this issue, but I am sure there is one.
I upgraded my project from 4.6.2 to 4.7.1. On 4.6.2, everything is perfect, the editor is smooth.
On 4.7.1, I experience lag spikes when I change focus between editor panels or windows.
I recorded a video to demonstrate:
- Red circles appear where I click left
- I noticed that the visual profiler is going crazy, so I included it
- Below is a list with video time codes and what was tested
When the project is running:
- 0:00 - There is a 1-second delay when I click the “Run project” button and when it triggers
- 0:06 - There is almost a 2-second delay between the time the game is displayed and when the console prints
- 0:13 - Lag spike when my mouse enters the game screen (I thought the lag occurred when I clicked, but hovering the mouse is enough). I did this multiple times
- 0:39 - Lag spike when I press previous and next folder in the Filesystem tab
- 0:53 - Alt-tabbing back from VSCode to the editor is also slow. Alt-tabbing is slow even when the project is not running
I don’t know if it’s related, but this error message pop on one of my projecting running test
ERROR: core/debugger/remote_debugger_peer.cpp:269 - Remote debugger: Packet too large (1953394499 > 8388612 bytes). Disconnecting.
Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti
ERROR: core/debugger/remote_debugger_peer.cpp:269 - Remote debugger: Packet too large (1953394499 > 8388612 bytes). Disconnecting.
Also, I don’t know if it’s important, but here the size of the project.
That’s the first issue I post, so don’t hesitate to tell me if some informations are missing,
Thank you !
