I’ve dealing with this problem that the editor (not the game) is extremely laggy and noticied that the use of resources is kinda weird.
Don’t matter the number of scenes the editor has open it always uses a lot of GPU
This scene for example, is a simple 2d scene and theres not a lot going on, but even had the same problem in simple scenes with just a few control nodes and sprites.
Closing scenes don’t seem to be affecting the usage.
This gives me a lot of stuttering while playing the game with the editor open
If run the game by itself is super smooth, but the editor is giving me a bad time (For comparission, running the game by itself uses likes 15~20% of my gpu and not over 700vram, the editor itself uses more than double the resources than the games does)
To be clear the problem is not the GPU usage itself, but the sttuterings i’m having
Anyone with a similiar problem found a fix?
I already tried suggestions that i saw on the forum/reddit
Like changing editor update continusly, v-sync, single-view and some other stuff
I recommend logging a bug in the Godot project. The only time I’ve seen this in a project I was layering 18 versions of a gigantic image on a startup screen, scaling it, and animating it with shaders, and it would occasionally choke my editor for a few seconds. I had the customer send me smaller versions of the files and combine layers to solve the problem. Otherwise I have to have 5 or 6 versions of Godot open to see performance issues like that in the editor, and they need to be full games, not plugins. (I have a lot of plugins I work on simultaneously.)