Editor Using too much GPU even with simple 2D scenes

I’ve dealing with this problem that the editor (not the game) is extremely laggy and noticied that the use of resources is kinda weird.

Don’t matter the number of scenes the editor has open it always uses a lot of GPU

This scene for example, is a simple 2d scene and theres not a lot going on, but even had the same problem in simple scenes with just a few control nodes and sprites.

Closing scenes don’t seem to be affecting the usage.

This gives me a lot of stuttering while playing the game with the editor open

If run the game by itself is super smooth, but the editor is giving me a bad time (For comparission, running the game by itself uses likes 15~20% of my gpu and not over 700vram, the editor itself uses more than double the resources than the games does)

To be clear the problem is not the GPU usage itself, but the sttuterings i’m having

Anyone with a similiar problem found a fix?

I already tried suggestions that i saw on the forum/reddit

Like changing editor update continusly, v-sync, single-view and some other stuff

Using 4.6, but the same was happening at 4.5

ScreenShoot as a Reference

Check the profiler for a more accurate view of what’s causing hang ups in your game

As noted on the post, i’m having problems with the Editor, not the game

I already used profiler and everything on the game itself is fine, like i said, i’m having bad performance on the editor.

The game runs perfectly when running the project without the editor

I recommend logging a bug in the Godot project. The only time I’ve seen this in a project I was layering 18 versions of a gigantic image on a startup screen, scaling it, and animating it with shaders, and it would occasionally choke my editor for a few seconds. I had the customer send me smaller versions of the files and combine layers to solve the problem. Otherwise I have to have 5 or 6 versions of Godot open to see performance issues like that in the editor, and they need to be full games, not plugins. (I have a lot of plugins I work on simultaneously.)

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