EditorNode3DGizmo handles visibility when multiple nodes are selected

Godot Version

4.5

Question

When multiple nodes are selected, gizmo handles are not displayed. Is there a way to make them visible/interactable?

I’d like to use handles to manipulate the bounding box of the whole selection.

I saw is asset store plugin

Not sure how this is related to the question.

Well saw on example axis are visible for multiple node so thought the answer might be there

It’s not about axes. It’s about built in gizmo handles; those circles you can drag when resizing a collider or a csg node.

1 Like

Oh sorry , :grimacing: .