EditorNode3DGizmo handles visibility when multiple nodes are selected

Godot Version

4.5

Question

When multiple nodes are selected, gizmo handles are not displayed. Is there a way to make them visible/interactable?

I’d like to use handles to manipulate the bounding box of the whole selection.

Not sure how this is related to the question.

It’s not about axes. It’s about built in gizmo handles; those circles you can drag when resizing a collider or a csg node.