Text fields in macOS and other Unix-based systems usually allow for cursor movement using combinations such as ctrl+f/ctrl+b/ctrl+p/ctrl+n, etc.
How can I enable these key binds in the Godot code editor? It appears I can use ctrl+e and ctrl+a to go to the end or start of the line, but other key binds such as the ones listed above (or ctrl+k to erase starting from the cursor to the end of the line) are not available.
I wish I could be less vague but I am not sure what these bindings are called – I think they originate from Emacs?
All the input bindings are set in the project settings in the
Input Map tab(enable
Show built-in actions) anything else that’s not shown there you’ll need to implement yourself like
You could also open a proposal here Issues · godotengine/godot-proposals · GitHub to implement them in the engine directly.
I found the settings you are referring to but I must be missing something because modifying them does not seem to have any effect.
For example, I added
ui_text_caret_up but the key bind does not move the cursor. Similarly, if I remove the
Up mapping from
ui_text_caret_up, the up arrow still moves the cursor up. I have a feeling these bindings only apply to in-game text fields (and not the Godot code editor itself)?
My bad, I thought you were talking about in-game
LineEdits The editor shortcuts are in the editor settings
In this case if you want to add new ones you’ll need to write a plugin Making plugins — Godot Engine (stable) documentation in English but it’s not going to be an easy thing.
That’s exactly what I was looking for, thank you! I can do without the extra bindings for now.
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