Emission texture working only when close to camera

Godot Version

4.4.dev6.mono.official

Question

When I enable emission on the material and add the emission texture, emission seems to turn off when further away from the camera. Still, if I increase the size of the object that has the material applied then the emissive texture works a little bit further from the camera but still gets “disabled” after some distance.

Does anybody have any idea why this happens?

Regular emission without the texture applied works ok.
emission_material

Maybe it’s a mipmapping problem? Did you try it with a different texture?

@ratrogue Any other texture that doesn’t have transparency works, but that covers all of the model, and can you explain what do you mean by mipmapping? I tried disabling mipmaps and compression in import settings for the texture, but that has no effect either.