Godot Version
4.4.dev6.mono.official
Question
When I enable emission on the material and add the emission texture, emission seems to turn off when further away from the camera. Still, if I increase the size of the object that has the material applied then the emissive texture works a little bit further from the camera but still gets “disabled” after some distance.
Does anybody have any idea why this happens?
Regular emission without the texture applied works ok.