Godot Version
Godot 4.3 beta 2
Question
Still fairly new to 3d!
I am working on tweaking some of the models in my 3d game. I have been using a shader, but want to switch to some textures/materials. But as part of that, I want to be able to have sections be able to cast a light. I also may want the object itself to emit light (I tried emission, not quite what I am looking for).
It would also be cool to have some of the textures/materials to be somewhat translucent. I tried playing around with alpha values and switching the transparency to alpha, but again, not quite what I’m looking for.
I’ve tried doing some searching on this, but can’t seem to find the right terms to use. Based on what I’m seeing, I either need to bake the lighting in blender or use certain global illumination modes in Godot?
Bonus points, how do I go about combining a material and a shader? I tried next pass and swapping where the shader and material were, but my material didn’t really show up. The shader is affecting the albedo, so I think it’s due to that. I think I need to use a texture instead or convert the material to a shader and try to combine the code.