Godot Version
4.2.1
Question
I am trying to learn using this project (one of few c# ones):
The project is at 30fps. i would like to run this at 60fps.
I did this by setting the Engine.maxfps = 60 in the project.godot/editor
Now the enemies stop moving towards me.
here is the snippet responsible for moving the enemy:
Enemy extends RigidBody3D
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
var playerPos = _gameManager.Player.GlobalPosition;
var direction = (playerPos - GlobalPosition).LimitLength();
LinearVelocity = direction * MovementSpeed;
}
If i make the window a little bit larger the FPS drops ~52 and the enemies start moving.
I believe the logic is right, and not sure why this is happening.
I tried to print the double delta
and it prints 0.01666666…