Godot Version
4.4
Question
I’m trying to implement a way to spawn enemies around the player. In my case i want to spawn them in any direction but i don’t want to give them a fixed spawn location. i was thinking to put down 4 area2d rectangles and just choose random positions inside them but i feel like there could be a better solution that i just haven’t found yet. could anyone help me with that? I’m also planing on creating a tilemap where there will be certain tiles an enemy shouldn’t spawn on.