Godot Version
4.2.1 & 4.2.2_rc2
Question
I am working on a 3D game, using the mobile renderer. When I use an environment with glow enabled, the 3D scene does not render on my Google Pixel 8. It does render from a Galaxy S22, and also renders on my M3 MacBook Pro. All the 2D controls render just fine, regardless of the glow setting.
Is this a bug, or a limitation with my phone, or is there some renderer setting I need to change?
I’ve got the same results with the Forward+ renderer
1 Like
FYI, I found that this is the same as this issue:
opened 12:24AM - 30 Dec 23 UTC
bug
platform:android
topic:rendering
confirmed
topic:thirdparty
topic:3d
### Tested versions
This happens on 4.1, 4.2, and 4.3 (dev snapshot 1)
###… System information
Godot v4.3.dev1 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3090 Ti (NVIDIA; 30.0.15.1216) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description
Hey folks, I've been having an issue with my game not rendering any 3D viewport / display on Android 13 (Pixel 6 Pro), only 2D Canvases are showing (But not SubViewports).
Attached is a (low resolution) screenshot of the game on Windows showing the game correctly, and then on Android showing a blank color. When the camera moves in Android, the view behind the canvas flickers colors a lot. It seems like the entire view is just a single pixel of light/color. Meanwhile SubViewport in the top-left corner is not rendering anything.
This seems like a bug, but I'm at a loss for troubleshooting steps.




### Steps to reproduce
Enable Glow
### Minimal reproduction project (MRP)
Thanks @etherealxx for creating an MRP
https://github.com/godotengine/godot/issues/86621#issuecomment-1885268576
I have updated in GitHub as well.