Environment Glow Not Working from Pixel 8

Godot Version

4.2.1 & 4.2.2_rc2

Question

I am working on a 3D game, using the mobile renderer. When I use an environment with glow enabled, the 3D scene does not render on my Google Pixel 8. It does render from a Galaxy S22, and also renders on my M3 MacBook Pro. All the 2D controls render just fine, regardless of the glow setting.

Is this a bug, or a limitation with my phone, or is there some renderer setting I need to change?

I’ve got the same results with the Forward+ renderer

1 Like

FYI, I found that this is the same as this issue:

I have updated in GitHub as well.