Error after creating a collisionshape3D

Godot Version

4.6.1

I hope someone can help me. I’ve been working with Godot for two months. I’m a complete beginner. Everything has been going smoothly so far. I created a staticbody for the walls and floors and added a collisionshape3D. But suddenly, an error pops up after I created a second collision shape:

“ERROR: Another resource is loaded from path ‘::jrrk6’ (possible cyclic resource inclusion).”

I haven’t been able to find a solution. Even when I start a completely new, empty project, this error appears after I create a second collision shape. I deleted Godot and all the data and reinstalled Godot, but the problem comes back immediately. Can anyone help me?


I also get this error whenever I create the CollisionShape2D node and then set the shape.

I don’t see any issues with the shapes when running the scene though. Do you have any issues?

Hey. When I run the scene, I don’t notice any issues with the shape either. But there must be a way to fix this.

You can report it here as a bug, but check if someone hasn’t reported it already.