Error at (19, 24): Expected indented block after "if" block

Godot Version

4.6.1

Question

Hello, I’m very new to Godot and i was following a tutorial to make my first game but i encountered an error when i tried to use this script

if velocity.x != 0:
$AnimatedSprite2D.animation = “walk”
$AnimatedSprite2D.flip_v = false

See the note below about the following boolean assignment.

$AnimatedSprite2D.flip_h = velocity.x < 0
elif velocity.y != 0:
$AnimatedSprite2D.animation = “up”
$AnimatedSprite2D.flip_v = velocity.y > 0

(here is the full script)

extends Area2D

@export var speed = 400 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.

func _ready():
	screen_size = get_viewport_rect().size

func _process(delta):
	var velocity = Vector2.ZERO # The player's movement vector.
	if Input.is_action_pressed("move_right"):
		velocity.x += 1
	if Input.is_action_pressed("move_left"):
		velocity.x -= 1
	if Input.is_action_pressed("move_down"):
		velocity.y += 1
	if Input.is_action_pressed("move_up"):
		velocity.y -= 1
	if velocity.x != 0:
	$AnimatedSprite2D.animation = "walk"
	$AnimatedSprite2D.flip_v = false
	# See the note below about the following boolean assignment.
	$AnimatedSprite2D.flip_h = velocity.x < 0
elif velocity.y != 0:
	$AnimatedSprite2D.animation = "up"
	$AnimatedSprite2D.flip_v = velocity.y > 0



	if velocity.length() > 0:
		velocity = velocity.normalized() * speed
		$AnimatedSprite2D.play()
	else:
		$AnimatedSprite2D.stop()
	position += velocity * delta
	position = position.clamp(Vector2.ZERO, screen_size)

GDScript is indentation-sensitive (i.e. indentation defines which lines are to be executed if an if statements condition evaluates to true).

The code block after if velocity.x != 0: must be indented, like this:

	if velocity.x != 0:
		$AnimatedSprite2D.animation = "walk"
		$AnimatedSprite2D.flip_v = false
		# See the note below about the following boolean assignment.
		$AnimatedSprite2D.flip_h = velocity.x < 0
	elif velocity.y != 0:
		$AnimatedSprite2D.animation = "up"
		$AnimatedSprite2D.flip_v = velocity.y > 0
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