I wanna change the position of my particle, manually if the player move left or right.
I get the flowing error "Invalid get index “position” (on base: Transform2D)
What’s the correct way to change the position from objects via Code?
#Flip the Sprite & sprint Particle Position
if direction > 0:
animated_sprite.flip_h = false
sprint_particles.transform.position.x = -6
elif direction < 0:
animated_sprite.flip_h = true
sprint_particles.transform.position.x = 5
# Assuming sprint_particles is using a Transform2D
var transform = sprint_particles.transform
if direction > 0:
animated_sprite.flip_h = false
transform.origin.x = -6
elif direction < 0:
animated_sprite.flip_h = true
transform.origin.x = 5
sprint_particles.transform = transform
Transform2D doesn’t have position but origin (see here). If you want to use position, just remove the transform., because node2d.position is short for node2d.transform.origin.