Godot Version
4.4.1 stable mono
Question
ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at QuanLyNoiDeBai._Ready() in D:\duanCsharp\gamethebai_remake\script\QuanLyNoiDeBai.cs:line 47
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Node2D.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at QuanLyNoiDeBai.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in D:\duanCsharp\gamethebai_remake.godot\mono\temp\obj\ExportDebug\win-x64\Godot.SourceGenerators\Godot.SourceGenerators.ScriptMethodsGenerator\QuanLyNoiDeBai_ScriptMethods.generated.cs:line 78
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
the line 47 and 78 like "
DataContext dataContext = new DataContext();
Card card_moi1 = card_scene.Instantiate();
(line 47) card_moi1.icon_card = GD.Load(“res://assets/cards/” + dataContext.tblCards.Find(card_moi1.id_card).TenCard + “.svg”);
"
i guess because it cant read .db (sqlite) file even if it is still in the export file or when I put the export file in, there is still a message that the .db file is already available
what can i do to fix this? :<