Godot Version
4.2
Question
Dose Godot has error hander like try
except
Godot follows the philosophy of keeping the game running even if it something goes wrong and the entire API is build around returning error codes for the user to handle them.
Check the docs for more info about the error handling mechanism.
related reddit thread that also gives some details about handling errors in various scopes
https://www.reddit.com/r/godot/comments/vlzchq/error_handling/