I opened up my project in Godot and was met with a series of errors which I can’t seem to resolve.
make sure global.gd is valid, reload the project. if it persists, delete the hidden .godot
folder
Still won’t load my scenes.
Could you paste global.gd?
extends Node
#var bone.global_position = skeleton.global_position
I can’t remember what all global was doing, because honestly I haven’t used it for very much. When I first started getting the error it was just declaring one variable. I subsequently commented that line out so it wasn’t doing anything. Still get errors trying to load scenes.
PS:
This all started when I was trying to instantiate some packed scenes. The “axe” and “firebomb” scenes are the ones I was working with.
I deleted line 128 from the axe scene, and now things are loading
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