Help i need help this is my error: Expected end of statement after expression, found “Identifier” instead.
and this is my code:
extends CharacterBody3D
#stats
var SaludAhora : int = 10
var SaludMax : int = 10
var ammo : int = 15
var score : int = 0
#fisicas
var moveSpeed : float = 5.0
var jumpForce : float = 5.0
var gravity : float = 12.0
#camara
var minLookAngle : float = -90.0
var maxLookAngle : float = 90
var CamaraSens : float = .5
#vectores
var vel : Vector3 = Vector3()
var mouseDelta : Vector2 = Vector2()
#camara
@onready var camara = get_node("Camera3D/CameraOrbit_Camera")
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
mouseDelta = event.relative
func _process(delta: float) -> void:
#Rotar la camara en el eje X
camara.rotation_degrees -= Vector3(rad_to_deg(mouseDelta.y),0,0) * CamaraSens * delta
#Limitar la rotacion vertical
camara.rotation.x = clamp(camara.rotation.x, minLookAngle, maxLookAngle)
#Rotar el jugador en el eje Y
rotation_degrees -= Vector3(0,rad_to_deg(mouseDelta.x),0)* CamaraSens * delta
#reiniciar el mouse delta
mouseDelta = Vector2()
func _physics_process(delta: float) -> void:
#Reiniciar x y z de Velocidad cada cuadro
vel.x = 0
vel.z = 0
var input = Vector2()
#Input de movimiento
if Input.is_action_pressed("ui_up"):
input.y -= 1
if Input.is_action_pressed("ui_down"):
input.y += 1
if Input.is_action_pressed("ui_left"):
input.x -= 1
if Input.is_action_pressed("ui_right"):
input.x +=1
input = input.normalized()
var adelante = global_transform.basis.z
var derecha = global_transform.basis.x
#poner la velocidad
vel.z = (adelante * input.y + derecha * input.x).z * moveSpeed
vel.x = (adelante * input.y + derecha * input.x).x * moveSpeed
vel.y -= gravity * delta
velocity = 5.0 move_to_slide(vel, Vector3.UP)
Please help