Godot Version
4.5.1.stable
Question
I can’t find what the issue is. Any suggestions?
please check file names
It seems there’s some issue in one of the project’s cache files (“res://.godot/editor/filesystem_cache10”). Try to delete that file (or the whole cache folder).
how? what file names do i need to check? I have alot of files
this fixed it, i think. can you explain what happened pls?
The error is from EditorFileSystem::_scan_filesystem(). This function iterates through the content of “filesystem_cache10” line by line, and one of those lines seemed to have bad data.
Your specific error is from this part:
l is the current line from that file. If a line begins with "::", it gets split using "::" as delimiter, and the code expects this to result in three substrings.
As long as it doesn’t happen again, I would assume this was just some Godot error when writing the cache file.
Thank you for explaining, much appreciated. what is “::”? is that a space or underscore or a special character?
I don’t think it’s replacing anything, it’s just two colons (written into the file to be used as delimiters).
You can open the file with a text editor and look at its content yourself if you want.
okay, thats odd, I definitely didn’t create any files with : in the name