Godot Version
Godot 3.5.3
Question
I have endless error spam with NavigationAgent2D, and the final position of set_target_location does not change.
Here is the code:
func _ready():
nav = NavigationAgent2D.new() nav.set_target_location(Vector2(get_global_mouse_position().x,get_global_mouse_position().y))
func _process(delta):
if !nav.is_navigation_finished():
var current_agent_position: Vector2 = global_position
var next_path_position = nav.get_next_location()
velocity = current_agent_position.direction_to(next_path_position).normalized() * get_parent().speed
rotation=global_position.direction_to(next_path_position).normalized().angle()
move_and_slide(velocity)
Here is the error that appears endlessly upon startup:
get_next_location: Condition “agent_parent == nullptr” is true. Returned: Vector2()
<Исходный код C++>scene/2d/navigation_agent_2d.cpp:345 @ get_next_location()
<Трассировка стека>Character.tscn::11:43 @ _process()