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About the Navigation category
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2
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326
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August 26, 2025
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Multiple Navigation Layers on the same TileMapLayer
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0
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21
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June 13, 2026
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Issues with AI move_and_slide()
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15
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186
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June 10, 2026
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Is it possible to use Navigation Layers for NavigationObstacle3D influencing navmesh?
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0
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33
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May 29, 2026
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What is the best way to implement multiagent pathfinding in a 2D non-grid based autobattler style game?
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0
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30
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May 25, 2026
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NavigationAgent2D doesn't return the right get_next_path_position()
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2
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298
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May 6, 2026
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How does AStar2D react to multiple paths with the same lenth?
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12
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122
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May 24, 2026
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Height based navigation baking
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1
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36
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April 24, 2026
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Can NavMesh3D understand height?
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1
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48
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April 22, 2026
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NavigationRegion2d hide baked nav polygon
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6
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75
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May 16, 2026
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Imported object and Seperate Navmesh
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8
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112
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April 16, 2026
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Enemy not moving at all
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8
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96
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April 11, 2026
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Small suggestion for the Astar2d documentation
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3
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45
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April 25, 2026
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Point-And-Click Trouble
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10
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124
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March 20, 2026
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Grid-based navigation of multiple enemies on a TileMap
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0
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53
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March 10, 2026
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Super Noob problem
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6
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169
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March 8, 2026
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Early quit searching for a path if taking too long
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4
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219
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March 2, 2026
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Using AStarGrid2D, when I call get_point_path between two tiles it returns an empty array
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5
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121
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February 28, 2026
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Problem with path2d. (chatbot coding)
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1
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48
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February 25, 2026
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Changing Scence with Signals to a parentnode
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1
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38
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February 17, 2026
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Raycasts work problematic
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4
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83
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February 11, 2026
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In-game Enemy (CharacterBody3D) will not collide with Player (CharacterBody3D) despite touching
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4
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73
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February 11, 2026
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Characters stucked outside the navmesh
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3
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61
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February 7, 2026
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Naviation agent igorning
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0
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26
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February 6, 2026
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NavigationServer2D.map_get_closest_point issue
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1
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69
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January 31, 2026
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Obstacles in pathfinding do not work
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10
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2941
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January 27, 2026
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How to correctly insert vertices into a NavigationRegion3D's NavigationMesh?
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0
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31
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January 26, 2026
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News instance of navigationagent make old on move
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0
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20
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January 19, 2026
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From start to finish, what's the bare minimum code for 3D context based steering + NavAgent?
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0
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73
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January 15, 2026
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Pathfinding is not working as intended
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4
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64
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January 10, 2026
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