|
About the Navigation category
|
|
2
|
299
|
August 26, 2025
|
|
NavigationAgent2D doesn't return the right get_next_path_position()
|
|
1
|
232
|
March 11, 2026
|
|
Grid-based navigation of multiple enemies on a TileMap
|
|
0
|
28
|
March 10, 2026
|
|
Super Noob problem
|
|
6
|
124
|
March 8, 2026
|
|
Early quit searching for a path if taking too long
|
|
4
|
195
|
March 2, 2026
|
|
Using AStarGrid2D, when I call get_point_path between two tiles it returns an empty array
|
|
4
|
44
|
February 28, 2026
|
|
Problem with path2d. (chatbot coding)
|
|
1
|
36
|
February 25, 2026
|
|
Changing Scence with Signals to a parentnode
|
|
1
|
18
|
February 17, 2026
|
|
Raycasts work problematic
|
|
4
|
59
|
February 11, 2026
|
|
In-game Enemy (CharacterBody3D) will not collide with Player (CharacterBody3D) despite touching
|
|
4
|
33
|
February 11, 2026
|
|
Characters stucked outside the navmesh
|
|
3
|
33
|
February 7, 2026
|
|
Naviation agent igorning
|
|
0
|
15
|
February 6, 2026
|
|
NavigationServer2D.map_get_closest_point issue
|
|
1
|
32
|
January 31, 2026
|
|
Obstacles in pathfinding do not work
|
|
10
|
2714
|
January 27, 2026
|
|
How to correctly insert vertices into a NavigationRegion3D's NavigationMesh?
|
|
0
|
20
|
January 26, 2026
|
|
News instance of navigationagent make old on move
|
|
0
|
15
|
January 19, 2026
|
|
From start to finish, what's the bare minimum code for 3D context based steering + NavAgent?
|
|
0
|
47
|
January 15, 2026
|
|
Pathfinding is not working as intended
|
|
4
|
50
|
January 10, 2026
|
|
NavigationRegions2D Parsed geometry Type bug?
|
|
4
|
25
|
January 9, 2026
|
|
Using a TileMapLayer to create a strategy game grid
|
|
4
|
98
|
February 8, 2026
|
|
Pathfinding to a position
|
|
2
|
49
|
January 7, 2026
|
|
How to make navagent avoid corners?
|
|
7
|
60
|
January 7, 2026
|
|
Updating navigation mesh mid-game
|
|
3
|
1142
|
January 1, 2026
|
|
Is it ever a good idea to create your own AStar pathfinder? e.g. To support actors with different sizes
|
|
11
|
198
|
January 1, 2026
|
|
Invalid access to property or key ‘continue’ on a base object of type ‘CanvasLayer’.
|
|
9
|
36
|
December 29, 2025
|
|
NavAgent path on nested NavRegions not as optimal as expected
|
|
1
|
28
|
December 28, 2025
|
|
Resizing game window changes character position
|
|
2
|
49
|
December 27, 2025
|
|
This thing is not moving an inch
|
|
2
|
45
|
December 24, 2025
|
|
Check my pathfinding code
|
|
12
|
135
|
December 23, 2025
|
|
Navigation issue
|
|
15
|
69
|
January 21, 2026
|