About the Navigation category
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0
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205
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December 11, 2023
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Player character gets stuck at corners (2d, isometric)
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6
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41
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April 7, 2025
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Discovering an enemy's position and put it in another character script
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12
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25
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April 5, 2025
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Voxel game navigation
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11
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74
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April 2, 2025
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Navigation Offset when target reached
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4
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25
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April 1, 2025
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bake_navigation_polygon() makes whole NavigationRegion2D disappear
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0
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14
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March 24, 2025
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Is this what a baked navigation mesh is supposed to look like?
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3
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46
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March 23, 2025
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Navigation agent won't swap navigation maps
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1
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12
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March 22, 2025
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Can't get path ID (out of bounds)
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1
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20
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March 19, 2025
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NavigationAgent3D not working
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1
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36
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March 18, 2025
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Struggling to use Navigation nodes (3D)
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5
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28
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March 16, 2025
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How do I get my code to recognize clones?
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3
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33
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March 3, 2025
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NavigationRegion2D parsed collision not working
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4
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22
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March 3, 2025
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I want to do a-star in godot 3.5
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1
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27
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March 2, 2025
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pathfinding script moves player instead of enemy
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7
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27
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March 2, 2025
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Navigation Target Reached Signal not Firing
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5
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53
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March 29, 2025
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Clarification on Dynamically Changing Pathfinding Regions
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1
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28
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February 25, 2025
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2D 8-way isometric movement
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4
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100
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February 25, 2025
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Need help making A* pathfinding dynamically track player. 2D
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0
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41
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February 19, 2025
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Character spawn point when changing scenes
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4
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66
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February 18, 2025
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chaseing player when enters area3d
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1
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18
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February 15, 2025
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NavMesh Not Avoiding MeshInstance3D
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3
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32
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February 13, 2025
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Connecting to NavigationServer "map_changed" signal
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4
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71
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February 12, 2025
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Making character always go in front of camera.
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2
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41
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February 12, 2025
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Custom Hotkeys for mouse buttons
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7
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31
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March 13, 2025
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Pathfinding and 'locked doors'
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7
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109
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March 13, 2025
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NavigationRegion3D - unable to figure out how Enter Cost works [project link]
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2
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50
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February 10, 2025
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Enemies ignore built towers when navigation
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1
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32
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February 8, 2025
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How to make NavigationAgent2D ignore a NavigationLink2D while using TileMapLayer navigation?
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2
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20
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February 7, 2025
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Help with slow rotation instead of instant
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8
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47
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February 2, 2025
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