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About the Navigation category
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2
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367
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August 26, 2025
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Pathfinding npc gets stuck despite path being made
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1
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93
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October 15, 2026
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NavAgent2D takes a very round about way to the target
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1
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33
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October 13, 2026
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NavigationAgent2d sometimes goes should the part not covered in mesh
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0
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40
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September 28, 2026
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2d tilemap navigation with agents, trying to avoid collisions with walls
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2
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96
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September 21, 2026
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Random Navigable Point Within Distance
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1
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74
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September 18, 2026
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Raycast shooting off in wrong dircetion
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3
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103
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October 7, 2026
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Pathing to multiple points
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10
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164
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September 6, 2026
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Point and Click Pathfinding
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10
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227
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August 25, 2026
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Drone Vertical 3D Navigation
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2
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158
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August 23, 2026
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Problems with the NavigationRegion2D
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0
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47
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August 9, 2026
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When do NavigationAgents recalculate?
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1
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59
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August 8, 2026
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Is NavigationServer2D pathfinding deterministic?
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3
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89
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September 5, 2026
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Improving NPC behavior
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1
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113
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August 1, 2026
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How to make a freeform 2D platformer pathfinding system?
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10
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250
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July 31, 2026
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Enemy AI Behaviour Feedback
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2
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135
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July 27, 2026
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Moving navigation region not working
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1
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75
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July 26, 2026
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Navigation Path Query need more than one physic frame
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5
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93
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July 7, 2026
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Can NavMesh3D understand height?
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2
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156
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June 25, 2026
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Multiple Navigation Layers on the same TileMapLayer
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0
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52
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June 13, 2026
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Issues with AI move_and_slide()
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15
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347
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June 10, 2026
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Is it possible to use Navigation Layers for NavigationObstacle3D influencing navmesh?
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0
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47
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May 29, 2026
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What is the best way to implement multiagent pathfinding in a 2D non-grid based autobattler style game?
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0
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66
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May 25, 2026
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NavigationAgent2D doesn't return the right get_next_path_position()
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2
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347
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May 6, 2026
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How does AStar2D react to multiple paths with the same lenth?
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12
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276
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May 24, 2026
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Height based navigation baking
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1
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62
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April 24, 2026
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NavigationRegion2d hide baked nav polygon
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6
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180
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May 16, 2026
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Imported object and Seperate Navmesh
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8
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182
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April 16, 2026
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Enemy not moving at all
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8
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178
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April 11, 2026
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Small suggestion for the Astar2d documentation
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3
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68
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April 25, 2026
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