About the Navigation category
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0
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136
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December 11, 2023
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Gridmaps and AStar3D
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0
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10
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July 25, 2024
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Pathfinding Visualization during Combat Pause
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2
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12
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July 25, 2024
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Navigation agent empty path
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1
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8
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July 24, 2024
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I am trying to access a function inside of an instanced scene. Godot 3
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1
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9
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July 20, 2024
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Issue with my Companion AI behavior. Is there a better way to code this?
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0
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14
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July 19, 2024
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Define no-go regions within a NavigationRegion3D
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3
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27
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July 19, 2024
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Connect NavigationMesh without overlap NavigationRegion
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1
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17
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July 16, 2024
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Set target navigation layer/region in addition to target position
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9
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106
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July 16, 2024
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I'm having trouble accessing the next point in an array that contains Vector3
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0
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8
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July 11, 2024
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AI jumping down a ledge
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1
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38
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July 9, 2024
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Enemy reaches players position then stops
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1
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74
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June 27, 2024
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Changes to Pathfinding
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1
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55
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June 24, 2024
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Problems with NavigationAgent3D
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2
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94
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June 20, 2024
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Big agents won't move
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3
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62
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June 19, 2024
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Navigation drops framerate significantly
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2
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70
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June 18, 2024
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Sprite 2d dont folllow path2d
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4
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66
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June 14, 2024
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finding distance from a group of blocks
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1
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65
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June 13, 2024
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Navigation Agent Causes Node to "Jitter" Back and Forth Once it Returns to Original Position
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1
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292
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June 12, 2024
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a problem with my enemy script
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1
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87
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June 11, 2024
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How to make a combat map with set points?
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0
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75
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June 11, 2024
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Visible navigation debug option not working for manually created navmesh
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10
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175
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June 10, 2024
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How to make pathfinding paths vary
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4
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151
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July 9, 2024
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Loading in Scenes
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2
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70
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June 8, 2024
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How to make enemies follow a path in 2d?
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2
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127
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June 6, 2024
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Can anyone explain this Shapecasting behaviour?
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0
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59
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June 5, 2024
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Navigate a terrain mesh but not the water
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3
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85
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June 4, 2024
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Vehiclebody look_at is backwards
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4
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140
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June 4, 2024
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My NavAgent is stopping quitting before it reaches its end goal
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2
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86
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June 3, 2024
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NavigationAgent2d throws errors despite working
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4
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97
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June 3, 2024
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