I’m learning C# and when I try to run the project in Visual Studio, it generates an error file. It seems Godot is not able to determine what should be opened. What configuration am I missing?
It’s running! But I can’t see the output in VS. I’m trying to print something with GD.Print(Hello); but I don’t see this print result anywhere in VS or Godot.
Unfortunetlly, I don’t know how to resolve this problem.
I have two ways to debug:
“Light debug”: using GD.Print() and run project by Godot Engine. It’s just only general diagnosis.
“Hard debug”: using VS, breakpoints, checking variable values etc. (but without output - in my opinion this is not neccesary if I can see variable values)