Godot Version
v4.2.2
Question
I created a model in blender and I’m trying to import it to Godot. I have enabled blender in the FileSystem import settings, and I have specified Blender’s file path. I can drag the .blend file into Godot, but it has a red X next to the file.
I’ve resorted to exporting the model to .glb, but that has some downsides.
I get this error when I try to drag it onto the scene
No loader found for resource: res://Models/sword1.blend (expected type: )
I get this error when I try to double click it
editor/editor_node.cpp:1227 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
Can anyone help?