Errors when importing .blend file in Godot 4.2.2

Godot Version

v4.2.2

Question

I created a model in blender and I’m trying to import it to Godot. I have enabled blender in the FileSystem import settings, and I have specified Blender’s file path. I can drag the .blend file into Godot, but it has a red X next to the file.
I’ve resorted to exporting the model to .glb, but that has some downsides.

I get this error when I try to drag it onto the scene

  No loader found for resource: res://Models/sword1.blend (expected type: )

I get this error when I try to double click it

editor/editor_node.cpp:1227 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN

Can anyone help?

1 Like

I had the same issue but this other post’s solution worked for me.

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