4 and 3.5
Hello. I’m testing examples materials from ‘Material Maker’ in Godot 4 (3.5 too). And some of them looks strange. Suppose it how Godot 4 (3.5) works with Deep Parallax. I there any way to make them looks like in ‘Material Maker’?
Good question !
Did you try all the setting in Godot under Height ?
I would like to build my material inside Material Maker to.
AFAIK, Material Maker 1.3 is build on Godot 3.
Does material made inside MM export well on Godot 4 ?
Seem to me Visual Shader in Godot are quite hard and limited…
I tried all ‘Depth’ params:
Scale Deep Parallax Min/Max Layers
on Godot 3.5 and 4.2 But couldn’t achieve the same result as in Material Maker. Also tried different type of export.
For a test I download Godot 3.4.4 cause ‘Material Maker’ based on this:
But have not found Depth option in Material params.